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Realtime hair for a cartoon character

Hello everyone! More renders here --- https://www.artstation.com/artwork/DBnnO This is a presentation of my new model - Realtime cartoon character for CGTrader which I've created in my spare time. The task was to make a realtime hyperreal hair (30k-40k tris like as in Final Fantasy 15, Uncharted 4 and etc.) and the rest is only entourage. I didn't set a goal - to make an awesome retopology of the head. I modeled it to complete the render =) Next time I will create the full character and then will create a good topology for the animation and etc. I just created a sculpture, did a retopo for the better UV Unwrap and then use decimation master in Zbrush. For hair - I created hairplanes in Ornatrix with EditGuides workflow, then create HairFromMeshStrips hairs and baked them in 3dsmax. Head sculpting - Zbrush Retopology - 3dCoat Texture Painting ( Specular Workflow) - Substance Painter Rendering - Marmoset Toolbag 3.02 Presentation - SonyVegas Model --- https://www.cgtrader.com/3d-models/character/man/pbr-realtime-cartoon-character-game-hair

March 4, 2017 3D characters

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