We are a critically acclaimed Swedish game development studio with about 150 experienced and skilled employees out of Stockholm. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and will soon be launching the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. We are known for our crazy internally designed socks, hackweeks, use Friday afternoons for studio-wide “social play” time and our CEO is not beneath fixing the coffee machine himself. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
As a 2D artist at Fatshark, your main focus will be to fill our game worlds with detailed, interesting and production friendly 2D art assets for our UI team, and to some extent, the world building team. Furthermore, you will research and sync the work with our licensing partner and find references needed to carry out your daily tasks. The project you would be working on is our released title Warhammer: Vermintide 2.
At Fatshark all members of the team are involved in the decision making. We are a small enough team to be agile, but big enough to realize great ideas together. Collaboration is key in this highly creative environment. Working in a field where art, design, gameplay and sound comes together, feedback and teamwork skills are crucial in your daily work.
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
Most of us are currently working temporarily from home, but our office is not completely closed and parts of the onboarding can be done there. This position will eventually require you to work from our office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.