RealFlow Showreel 2017, by Next Limit Technologies
RealFlow Showreel 2017
RealFlow Showreel 2017 by, Next Limit has released a new stunning showreel for fluid simulator RealFlow. It features complex liquid simulations with some shots from Game of Thrones. RealFlow 10 introduced the DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other.
Some of Credits (in order of appearance):
RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. In 2008, Next Limit Technologies was awarded a Technical Achievement Award by the Academy of Motion Picture Arts and Sciences for their development of the RealFlow software and its contribution to the production of motion pictures. In 2015, Next Limit Technologies announced the release of RealFlow Core for Cinema 4D
Technology uses particle based simulations. These particles can be influenced in various ways by point-based nodes (daemons) which can do various tasks such as simulate gravity or recreate the vortex-like motion of a tornado. Can also simulate soft and rigid body collisions and interactions. The inclusion of Python scripting and C++ plug-ins allows users to program their own tools to improve capabilities, adding control to most aspects of the workflow including batch runs, events, daemons, waves and fluids.
The RealFlow Renderkit (RFRK) is a set of tools designed to facilitate the rendering of fluids. The RFRK enables the generation of procedural geometry at render time and the rendering of individual fluid particles. With this interface, fluids can also be rendered as foam and spray.