The most powerful Maya yet
Your Maya toolset just got a whole lot bigger.
USD is seamlessly integrated, allowing you to load and edit large data sets fast and work directly with data using native tools. Maya’s animation, rigging, and modeling toolsets see big updates to help you work faster and with more precision, and the latest version of Arnold brings more speed and flexibility to your rendering workflows.
Sit back, grab a coffee (or tea), and get caught up on Maya’s latest updates.
Pixar’s open-source Universal Scene Description (USD) has been making its way into VFX pipelines as a way to interchange 3D data across several digital content creation tools. Now in Maya, not only can you load and edit massive data sets at lightning speed, but you can also work directly with the data using Maya’s native tools. We’ve also added robust referencing functionality, non-destructive data editing workflows, and support for complex variants.
oad and edit massive data sets at lightning speed
One of the many benefits of USD in Maya is the raw speed at which you can bring in massive data sets. Load multiple gigabytes of data into Maya in a matter of seconds.
Seamlessly import and export USD data
A new round-trip import and export workflow lets you take USD data and import it as native Maya data, or take native Maya data and export it as USD data, allowing you to rely on USD as a simple, high-speed format for transferring data between Maya scenes or other applications that support USD.
Preview USD scene structure
Get a lightweight preview of USD scene structure with a new USD Hierarchy View Window. This can be used to see the contents of a USD file, as well as set the state of the scene, including variants, before import.
Support for in-memory USD stages
A USD stage is an in-memory container of the composed USD scenegraph. The new mayaUsdProxyShape node enables native Maya workflows directly on USD stages. This means you can now work directly with USD data in common Maya editors like the Viewport, Outliner, Attribute Editor, Manipulators, Snapping, and more!
Read more on https://area.autodesk.com/blogs/